For the past couple of years I helped the good folks at Shopify with their 3D model platform. We put together the basis for their 3D model support, and did some experimentation with ways in which AR and VR can be used to enhance the shopping experience. It was a […]
When my Mushroom scene got posted on 3DTotal last summer, I was soon thereafter contacted by 3DWorld Magazine to write a tutorial about it. Since I had already gathered all my notes and images for the effectsMTL 2015 presentation earlier in the year, I thought this would be a breeze. Boy, […]
Over the past few months I have been playing around with Vray for Maya, and also with adapting the material design method popularized by Grant Warwick to a Maya workflow. So far, my experience with Vray has been mostly very good, and I find it significantly better than the mental […]
Last month I had the great honour of being invited to present my “Ten Essential Steps of 3D Animated Scenes” to the effectsMTL audience. Here you can find the animated 3D scene that I used as an example. I had a blast there, and that gave me the opportunity to […]
I have been teaching as a part-time Professor in the Animation Program at Algonquin College for the past six years. However, this year has been a rather special one, in many ways. The most notable achievement was the fact that all of our students were employed even before the Grad […]
Last month I was on vacation in Cuba with my family, and had the chance to finally take a tour to Havana. The city is indeed absolutely charming. From the canons sticking out of the pavement, to the cute balconies, the chipped paint, the worn old stone cathedrals, the numerous […]
Over the summer I had the pleasure to run a couple of fun photoshoots with the lovely Christine Ford and Ella (Rose) Modella. They were wonderful to work with, but many thanks also go to my wife (Bombshell Hair Design) for the gorgeous hair and makeup. On this shoot I […]
I have recently managed to figure out a problem that has been bothering me for ages. Every once in a while, my mental ray renders would crash with a slave time out error when an image is distributed across my network using satellite. The problem turned out to be a […]
This past weekend I finally got my new computer parts together, and built my first render farm. Although it is small at the moment (only two additional nodes aside from my workstation), it certainly does make a big difference. I’ll add more nodes in the future, but I’ll probably be […]
The Gillette Blade Challenge game has made Shorty’s list for Best Social Game of 2010. Check it out!
If you pick up a copy of the current issue of AppliedArts Magazine, you may notice my name in connection with three projects being showcased for the Interactive Awards this year. First off, my good friend at Proximity Canada, Ari Elkouby, was one of the judges this year, and being […]
I recently had the pleasure to work with Commix on a website for GayLea. It went live recently, and you can check it out here. I was in charge of the bakeshop renders, outdoor and interior, as well as the gift box render and animation, all done in 3D.
If you’ve ever wondered what this whole 3D thing is about, then this is the video for you:
I am now back from ADAPT2008, with some very good impressions. The conference went rather well, apart from a few glitches here and there. The presentations that I saw were quite inspirational, and it was great to see some of the best artists in the field talk about their work […]